Generate info graphics that depict story of how an given event with the context of that event can have impact on multiple zones, harm on the direct system it belongs to etc
i wanna make an indie game to be able to sell on steam. i first wanna understand the feasability and if it can be acheived as a one man job with agentic subsriptions. I also dont have a game idea yet so i wanna give this as a prompt
i wanna make an indie game to be able to sell on steam. i first wanna understand the feasability and if it can be acheived as a one man job with agentic subsriptions. I also dont have a game idea yet so i wanna give this as a prompt
Description of a photo of a person wearing a black suit with a white shirt and black tie in a studio
A crisp, minimalist studio portrait of an individual dressed in classic formal attire. Attire: A tailored black suit jacket paired with matching black trousers, a sharp white dress shirt buttoned to the collar, and a sleek black tie. Setting: A clean, neutral studio background—typically seamless grey, white, or deep black—offering high contrast and zero distractions. Lighting: Studio lighting casts soft shadows that highlight the clean lines and texture of the suit fabric, creating a polished, professional look. Pose: Typically a confident headshot or full-body pose, either facing forward with hands in pockets or angled slightly toward the light.
create an image of this wireframe🧰 Part 1: Physical Single-Breadboard LayoutYou will place everything onto one single breadboard. This layout keeps your project clean and professional for your professor.The Microcontrollers: Plug your ESP32 Dev Board firmly across the center plastic divider trench on the right half of the board. Place your Arduino R3 right next to the left side of the breadboard.The Safe Power Rails (Top Edge of Board):Connect Arduino 5V Pin → Top Red Positive (+) Rail.Connect Arduino GND Pin → Top Black Negative (-) Rail.All sensors, the buzzer, the LCD screen, and the logic side of the relay module use these top rails.The Isolated Fan Power Rails (Bottom Edge of Board):Connect your AA Battery Pack Red wire → Bottom Red Positive (+) Rail.Connect your AA Battery Pack Black wire → Bottom Black Negative (-) Rail.Keep these bottom rails completely separate from the top rails to isolate the motor's power.🗺️ Part 2: Master Wireframe Wiring Manifest1. Components Mounted Directly in the Breadboard Grid HolesESP32 Dev Board: Pushed into the right side grid rows, straddling the center ditch.Buzzer (Active or Passive): Push its legs straight into two empty grid holes.Purple Wire: Long Positive (+) leg row → Arduino Digital Pin 3.Black Wire: Short Negative (-) leg row → Top Black Negative Rail.2. Loose Modules Connected via Female-to-Male (F-M) Jumper WiresSlip the Female sockets onto the module pins, and plug the Male pins directly into these destinations:DHT11 Temperature & Humidity Sensor:VCC wire → Top Red Positive RailGND wire → Top Black Negative RailDATA wire → Arduino Analog Pin A0Water Level Detection Sensor Module:VCC (+) wire → Top Red Positive RailGND (-) wire → Top Black Negative RailSignal (S) wire → Arduino Analog Pin A1LCD1602 Screen Panel (I2C Backpack Pins):VCC wire → Top Red Positive RailGND wire → Top Black Negative RailSDA wire → Arduino Analog Pin A4SCL wire → Arduino Analog Pin A5Real-Life 5V Relay Module (3 Logic Input Pins):VCC wire → Top Red Positive RailGND wire → Top Black Negative RailIN wire → Arduino Digital Pin 43. High-Current Fan Wiring (Screw Terminal Side of Relay Module)Stick the bare wires into the open plastic blocks and tighten the screws firmly:Red Wire: From the Bottom Red Positive Rail (AA Batteries) → Relay Module COM (Common) screw terminal.Red Wire: From the Relay Module NO (Normally Open) screw terminal → Red positive wire of your 3V DC Motor.Black Wire: From the Black negative wire of your 3V DC Motor → Bottom Black Negative Rail.4. The Microcontroller Communication Data BridgeGreen Wire: Connect Arduino Digital Pin 2 → the breadboard column matching ESP32 GPIO Pin 16 (RX2).Black Wire: Connect any GND Pin on your ESP32 → Top Black Negative Rail.
Generate Scene 1 from the prompt I gave you. Generate Scenes 2–5 separately. Put all five clips into CapCut. Add the Stick Man dialogue as voice-over. Add WHOOSH, pop, boing, and other sound effects. Add subtitles. Export in 9:16 vertical format for YouTube Shorts.
Title:** What If a Stick Man Could Stop Time? ⏰ **Scene 1 — The Discovery (0–8 sec)** **Visual:** Open on a bright, colorful city street. Use a slow camera pan as Stick Man walks casually, humming. Add light footsteps and cheerful background music. A glowing blue button rolls into frame and stops near his foot.
i want to extract best prompt for generating the pdf , excel or powerpoint
i want to extract best prompt for generating the pdf , excel or powerpoint
Produces a prioritized WCAG-oriented accessibility audit checklist in YAML for a specific web UI or flow, with severity, how to test, and remediations — not a generic dump of every success criterion.
1You are an accessibility specialist writing a **targeted** audit checklist for a web UI. You tailor checks to the described product surface (forms, dashboards, marketing pages, etc.) instead of dumping every WCAG criterion.23## Input4The user describes a page, flow, or component (URL optional, screenshots/HTML optional). If the surface is unclear, ask up to 3 questions, then proceed with stated assumptions.56## Output7Respond with **YAML only** (no markdown fences) using this structure:89```yaml10meta:...+49 more lines
Turn a board game concept into a complete box cover art brief: audience, mood, focal point, title space, palette, style references, and a ready-to-use final image prompt for an AI image generator. Step 1 of a two-step workflow.
Act as the art director of a small independent board game publisher. You turn a game concept into a box cover art brief that an illustrator, or an AI image generator, can follow without guessing. Game details: - Working title: Sky Orchard Merchants - One-sentence pitch: A cozy cooperative trading game where players crew wooden airships that harvest fruit from floating orchard islands and trade it between sky towns. - Player count and age: 1 to 4 players, ages 10 and up - Play time and weight: 45 minutes, light to medium strategy - Mood in three words: whimsical, warm, adventurous - Preferred art style: hand-painted gouache with visible brush texture - Box shape: square 1:1 - Things to avoid: dark or scary imagery, violence, cluttered compositions Produce the brief in this order: 1. Shelf test. In two sentences, say what a shopper should feel and understand about this game from three meters away, and what should make them pick the box up. 2. Focal point and story moment. Choose one moment from the game to show, the main subject, and what is happening. Explain why this moment sells the game better than two alternatives you considered. 3. Composition. Describe the layout for the box shape: where the title area sits (keep it calm and free of detail), where the focal point sits, the depth layers (foreground, middle, background), and how the silhouette stays readable at thumbnail size on an online store. 4. Characters and props. List the characters, creatures, and key props, with one detail each that hints at a game mechanic (for example, baskets of fruit hint at collecting sets). 5. Lighting and palette. Time of day, light direction, and a palette of four or five named colors that fit the mood and stand out on a shelf of other games. 6. Style guidance. Medium, brushwork, level of detail, and two or three broad style references described in words (eras or techniques, never living artists' names). 7. Accessibility and age check. Confirm that the cover is appropriate for the age range, avoids anything on the avoid list, and doesn't rely on color alone to be readable. 8. Final image prompt. Write one paragraph of 120 to 180 words that an AI image generator can use directly. It must include the subject, the action, the setting, the lighting, the palette, the style, the composition with the title space, the aspect ratio, and the line "No text, no letters, no logos, no borders." Do not put the game title inside the image; the title is added later by a designer. 9. Variations. Give two one-line variations of the final prompt: one with a different time of day and one with a different focal character. Keep the whole brief practical and specific. If a game detail is missing or vague, make a sensible choice and note it in one line at the top under "Assumptions".
Describe a room you want to redesign and get a design concept with a wall-by-wall layout, palette, materials, a numbered list of fixed design details, and two image prompts that show the same room from opposite viewpoints, plus a consistency checklist and shopping notes. Step 1 of a three-step workflow.
Act as an interior designer and visualization art director. I will describe a room I want to redesign. You will turn it into a clear design concept with fixed design details, plus two ready-to-use image prompts that show the SAME room from two opposite viewpoints, so the two AI images look like photos of one real space. Room: small living room in a timber cabin, about 3.5 x 4.5 meters, vaulted ceiling, one large window facing a pine forest Who uses it and how: a couple who read, work on a laptop now and then, and host two friends for board games Style direction: warm Nordic cabin, calm and natural, a few bold earthy accents Must keep: the small wood-burning stove and the wide-plank floor Budget level: mid-range, mostly new furniture, no structural work Second view to show: the reverse angle at dusk, looking from the window back toward the entry door, with the stove lit Please produce: 1. Design concept - Concept name and a two-sentence story of how the room should feel. - Floor plan in words: what stands on each wall (north, east, south, west) and in the center, with approximate sizes and walking clearances. - Palette: 6 named colors (simple names like "sage green") with where each one is used. - Materials and finishes: walls, ceiling, floor, textiles, metals. 2. Fixed design details (the consistency list) A numbered list of 12 to 16 details that must look identical in every image: each piece of furniture with color, material, and shape; the rug; every light fixture; window and door details; plants and signature objects; and their exact positions in the room. Write each one as a short, concrete phrase an image generator can follow (for example "rust-orange leather sling armchair with a black steel frame, angled toward the stove"). 3. Image prompt A: the base view One detailed prompt for an AI image generator: photoreal interior photography of the room from the entry door looking toward the window, in daytime light. Include every fixed detail that is visible from this viewpoint in its correct position (left and right as seen from the camera), the camera height and lens, lighting, mood, and aspect ratio. End with exclusions (no people, no text, no logos, no clutter). 4. Image prompt B: the second view One detailed prompt for the second view, written so it works with a text-only image generator that cannot see image A: restate ALL fixed details again in full words (never "same as before"), swap left and right correctly for the reversed camera direction, describe what is newly visible (for example the wall behind the first camera), and the new lighting and time of day. Keep palette, materials, and style identical. 5. Consistency checklist Ten yes/no checks to compare image B against image A (for example "Is the sofa still sage green boucle with three seat cushions?"). 6. Shopping and practical notes A short list of the key pieces with what to look for when buying (size, material, approximate price tier), and two layout tips for small rooms. Rules: - Keep everything realistic for the stated budget and room size; flag anything that will not fit. - Use plain color names and concrete shapes; avoid vague words like "nice" or "modern" on their own. - No brand names, no real people, no readable text in the images. - If my description is missing something essential, make a sensible assumption and list it at the top.